Dr. Joseph A. Bailey, II, MD., FACS

An Attitude—i.e. a Disposition + a Temperament–fashions a mental position about a “Thing.” A Temperament is an aroused physiological Sensory Consciousness reaction with a prevailing trend.

Type I–Non-aggressive Spiritual Emotions’ Temperaments are characterized by gentleness, kindness, compassion, and a “live and let live” win-win orientation toward life. To it, Ancient Africans joined the Spiritual Elements and evolved their self-assertion out of that. Type II Non-Aggressive/Acquired Emotional Assertiveness is an impure or “Misty” Type I. Type III–Aggressive Temperaments arrogantly go for Scarce Desirables in overt or tempered ways. Type IV, Passive-Aggressive Temperaments are masked or concealed Type III snipers. Type V–Passive Temperaments—compete by Conditional Love + guilt (“If you love me, you will not choose them”). Type I calmly and confidently pursues what rightfully belongs to them for purposes of their “ME/WE” Mission in life. For their Necessities, they get in proper position without pushing others away—as do good basketball rebounders—and avoid Attractive Distractions. To elaborate, throughout my education, training, and medical practice it was routine for racists to ensure that I started off in “the back”—far from where I needed to be. Yet, to not be left out of what belonged to my Mission, it was essential for me to “elbow my way” up to the front. In the process of persisting forward, I would always show good manners (e.g. “Excuse me, please”) to those trying to block my way—but never being confrontational. I moved so quickly and silently that the racists did not have time to react. Type II, similarly working for the “ME/WE” team, is “Misty” because of its attached Acquired Emotions pertaining to a competitive spirit. Anticipating denial or objection, it “over-prepares” to handle both by Defense and Offense, as I also did. Types I & II can bring out the best in humans while Types III, IV, & V bring out the worst.

The lives of all humans are typically faced with challenges, ranging in significance from mild to slight to moderate to extreme. Human Character is determined by how one reacts by going through hour-glass stricture challenges. Black Isolated Individualists handle these in a Type I & II manner. Each encounter is a whetstone which sharpens ones decision making and problem solving skills—and that requires properly handling destructive competitors. Wise people only get involved where there is a beneficial ‘big payload’ result. But for competitive Types II & III, direct conflict encounters are opportunities for “exciting” Power struggles. European definitions, as a clue that this is a socialized way of life, came after the original C14 concept contained in the word “to compete”–“to strive together for the same goal”; then its “in rivalry with” extension in 1620; and “to strive for command of a market” in 1840. Today, competition among Europeans is a fact of life. On the Mild and Slight ends are One-upmanship (the art or practice of successively outdoing a competitor); Gamesmanship (the use of dubious methods not strictly illegal); and Sportsmanship (those who play fair, take calculated risks to improve or win, and enjoy and respect their sport).

The Moderate and Extreme are seen in business or in illegal endeavors in USA and World societies. Upmanship and Gamesmanship are used for any assertion of superiority by those on the upper rungs of the social ladder. When this trickles down to office politics, it creates an unpleasant working atmosphere. Even though they are more ‘game-like’ (e.g. “laugh at”) than malicious (i.e. inflict evil), they are still competitive in taking unfair advantage of weaknesses or to put competitors at a disadvantage for purposes of gaining a sense of superiority and/or to have ‘Bragging Rights.’ Stylish Game Competitors have unprincipled principles (e.g. “heads I win, tails you lose”) as their secular essence–which they apply to almost any possession, experience, or situation–deriving maximum undeserved rewards and discomforting the opposition. Their motto is: “all life is a game”—in the sense of understanding that “if you’re not one-up, you’re one-down.” Disturbed Gamesters engage in the systematic and conscious practice of “Creative Intimidation“–making ones associates feel inferior and thereby gaining the status of being “one-up” on them. Marketplace Success (i.e. Serious Business) demands Real Self humans know how to work; develop a Business sense; fashion an excellent product; and be in control of situations in which there are destructive competitors.

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